#include <BoundingBox.h>
float type version of the BoundingBox class
§ BoundingBoxf() [1/4]
| BoundingBoxf::BoundingBoxf |
( |
| ) |
|
§ BoundingBoxf() [2/4]
| BoundingBoxf::BoundingBoxf |
( |
const Vector3f & |
min, |
|
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const Vector3f & |
max |
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) |
| |
§ BoundingBoxf() [3/4]
§ BoundingBoxf() [4/4]
§ boundingSphereRadius()
| float BoundingBoxf::boundingSphereRadius |
( |
| ) |
const |
§ center()
| Vector3f BoundingBoxf::center |
( |
| ) |
const |
§ clear()
| void BoundingBoxf::clear |
( |
| ) |
|
§ empty()
| bool cnoid::BoundingBoxf::empty |
( |
| ) |
const |
|
inline |
§ expandBy() [1/3]
§ expandBy() [2/3]
| void BoundingBoxf::expandBy |
( |
float |
x, |
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|
float |
y, |
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float |
z |
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) |
| |
§ expandBy() [3/3]
| void cnoid::BoundingBoxf::expandBy |
( |
const Vector3f & |
v | ) |
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|
inline |
§ max()
| const Vector3f& cnoid::BoundingBoxf::max |
( |
| ) |
const |
|
inline |
§ min()
| const Vector3f& cnoid::BoundingBoxf::min |
( |
| ) |
const |
|
inline |
§ set()
| void BoundingBoxf::set |
( |
const Vector3f & |
min, |
|
|
const Vector3f & |
max |
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) |
| |
§ transform()
| void BoundingBoxf::transform |
( |
const Affine3f & |
T | ) |
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The documentation for this class was generated from the following files: