#include <SceneProjector.h>
§ SceneCylinderProjector() [1/2]
| SceneCylinderProjector::SceneCylinderProjector |
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§ SceneCylinderProjector() [2/2]
| SceneCylinderProjector::SceneCylinderProjector |
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const Vector3 & |
center, |
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double |
radius, |
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double |
height, |
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const Quat & |
rotation |
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) |
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§ calcCylinderLineIntersection()
| bool SceneCylinderProjector::calcCylinderLineIntersection |
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const Vector3d & |
lineStart, |
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const Vector3 & |
lineEnd, |
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Vector3 & |
out_isectFront, |
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Vector3 & |
out_isectBack |
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| const |
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protected |
§ calcUnitCylinderLineIntersection()
| bool SceneCylinderProjector::calcUnitCylinderLineIntersection |
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const Vector3 & |
lineStart, |
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const Vector3 & |
lineEnd, |
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Vector3 & |
out_isectFront, |
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Vector3 & |
out_isectBack |
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) |
| const |
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protected |
§ project()
§ setCylinder()
| void SceneCylinderProjector::setCylinder |
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const Vector3 & |
center, |
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double |
radius, |
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double |
height, |
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const Quat & |
rotation |
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) |
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§ center_
| Vector3 cnoid::SceneCylinderProjector::center_ |
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protected |
§ EIGEN_MAKE_ALIGNED_OPERATOR_NEW
| cnoid::SceneCylinderProjector::EIGEN_MAKE_ALIGNED_OPERATOR_NEW |
§ height_
| double cnoid::SceneCylinderProjector::height_ |
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protected |
§ radius_
| double cnoid::SceneCylinderProjector::radius_ |
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protected |
§ rotation_
| Quat cnoid::SceneCylinderProjector::rotation_ |
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protected |
The documentation for this class was generated from the following files: