#include <SceneDrawables.h>
§ SgMaterial() [1/2]
| SgMaterial::SgMaterial |
( |
| ) |
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§ SgMaterial() [2/2]
§ ambientIntensity()
| float cnoid::SgMaterial::ambientIntensity |
( |
| ) |
const |
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inline |
§ clone()
§ diffuseColor()
| const Vector3f& cnoid::SgMaterial::diffuseColor |
( |
| ) |
const |
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inline |
§ emissiveColor()
| const Vector3f& cnoid::SgMaterial::emissiveColor |
( |
| ) |
const |
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inline |
§ setAmbientIntensity()
| void cnoid::SgMaterial::setAmbientIntensity |
( |
float |
intensity | ) |
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|
inline |
§ setDiffuseColor()
template<typename Derived >
| void cnoid::SgMaterial::setDiffuseColor |
( |
const Eigen::MatrixBase< Derived > & |
c | ) |
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|
inline |
§ setEmissiveColor()
template<typename Derived >
| void cnoid::SgMaterial::setEmissiveColor |
( |
const Eigen::MatrixBase< Derived > & |
c | ) |
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inline |
§ setShininess()
| void cnoid::SgMaterial::setShininess |
( |
float |
s | ) |
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inline |
§ setSpecularColor()
template<typename Derived >
| void cnoid::SgMaterial::setSpecularColor |
( |
const Eigen::MatrixBase< Derived > & |
c | ) |
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|
inline |
§ setTransparency()
| void cnoid::SgMaterial::setTransparency |
( |
float |
t | ) |
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inline |
§ shininess()
| float cnoid::SgMaterial::shininess |
( |
| ) |
const |
|
inline |
§ specularColor()
| const Vector3f& cnoid::SgMaterial::specularColor |
( |
| ) |
const |
|
inline |
§ transparency()
| float cnoid::SgMaterial::transparency |
( |
| ) |
const |
|
inline |
The documentation for this class was generated from the following files: