#include <SceneDrawables.h>
§ SgMeshBase() [1/2]
| SgMeshBase::SgMeshBase |
( |
| ) |
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protected |
§ SgMeshBase() [2/2]
§ boundingBox()
§ childObject()
| SgObject * SgMeshBase::childObject |
( |
int |
index | ) |
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virtual |
§ colorIndices() [1/2]
| const SgIndexArray& cnoid::SgMeshBase::colorIndices |
( |
| ) |
const |
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inline |
§ colorIndices() [2/2]
§ colors() [1/2]
§ colors() [2/2]
§ getOrCreateColors()
§ getOrCreateNormals()
§ getOrCreateVertices()
§ hasColors()
| bool cnoid::SgMeshBase::hasColors |
( |
| ) |
const |
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inline |
§ hasNormals()
| bool cnoid::SgMeshBase::hasNormals |
( |
| ) |
const |
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inline |
§ hasTexCoords()
| bool cnoid::SgMeshBase::hasTexCoords |
( |
| ) |
const |
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inline |
§ hasVertices()
| bool cnoid::SgMeshBase::hasVertices |
( |
| ) |
const |
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inline |
§ isSolid()
| bool cnoid::SgMeshBase::isSolid |
( |
| ) |
const |
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inline |
§ normalIndices() [1/2]
| const SgIndexArray& cnoid::SgMeshBase::normalIndices |
( |
| ) |
const |
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inline |
Normals are assinged for vertices in triangles.
§ normalIndices() [2/2]
§ normals() [1/2]
§ normals() [2/2]
§ numChildObjects()
| int SgMeshBase::numChildObjects |
( |
| ) |
const |
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virtual |
§ setColors()
§ setNormals()
§ setSolid()
| void cnoid::SgMeshBase::setSolid |
( |
bool |
on | ) |
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inline |
§ setTexCoords()
§ setVertices()
§ texCoordIndices() [1/2]
| const SgIndexArray& cnoid::SgMeshBase::texCoordIndices |
( |
| ) |
const |
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inline |
§ texCoordIndices() [2/2]
§ texCoords() [1/2]
§ texCoords() [2/2]
§ updateBoundingBox()
| void SgMeshBase::updateBoundingBox |
( |
| ) |
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virtual |
§ vertices() [1/2]
§ vertices() [2/2]
§ bbox
The documentation for this class was generated from the following files: