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| addNodeId(const SoNode *const node) | SoAccumulatedElement | [protected] |
| capture(SoState *const state) const | SoElement | [inline, protected] |
| captureThis(SoState *state) const | SoAccumulatedElement | [protected, virtual] |
| classStackIndex | SoElement | [protected, static] |
| clearNodeIds(void) | SoAccumulatedElement | [protected] |
| copyMatchInfo(void) const | SoAccumulatedElement | [protected, virtual] |
| copyNodeIds(const SoAccumulatedElement *copyfrom) | SoAccumulatedElement | [protected] |
| createStackIndex(const SoType id) | SoElement | [protected, static] |
| depth | SoElement | [protected] |
| emptyMatrix(SoState *const state) | SoTextureMatrixElement | [static] |
| get(SoState *const state) | SoTextureMatrixElement | [static] |
| getClassStackIndex(void) | SoElement | [static] |
| getClassTypeId(void) | SoElement | [static] |
| getConstElement(SoState *const state, const int stackIndex) | SoElement | [inline, protected, static] |
| getDepth(void) const | SoElement | |
| getElement(SoState *const state, const int stackIndex) | SoElement | [inline, protected, static] |
| getElt(void) const | SoTextureMatrixElement | [protected, virtual] |
| getIdFromStackIndex(const int stackIndex) | SoElement | [static] |
| getNextFree(void) const | SoElement | [protected] |
| getNextInStack(void) const | SoElement | [protected] |
| getNumStackIndices(void) | SoElement | [static] |
| getStackIndex(void) const | SoElement | |
| getTypeId(void) const | SoElement | |
| init(SoState *state) (defined in SoTextureMatrixElement) | SoTextureMatrixElement | [virtual] |
| initClass(void) | SoTextureMatrixElement | [static] |
| initElements(void) | SoElement | [static] |
| makeEltIdentity(void) | SoTextureMatrixElement | [protected, virtual] |
| makeIdentity(SoState *const state, SoNode *const node) | SoTextureMatrixElement | [static] |
| matches(const SoElement *element) const (defined in SoAccumulatedElement) | SoAccumulatedElement | [virtual] |
| mult(SoState *const state, SoNode *const node, const SbMatrix &matrix) | SoTextureMatrixElement | [static] |
| multElt(const SbMatrix &matrix) | SoTextureMatrixElement | [protected, virtual] |
| nodeIds | SoAccumulatedElement | [protected] |
| pop(SoState *state, const SoElement *prevTopElement) (defined in SoElement) | SoElement | [virtual] |
| print(FILE *file=stdout) const | SoElement | [virtual] |
| push(SoState *state) (defined in SoTextureMatrixElement) | SoTextureMatrixElement | [virtual] |
| rotateBy(SoState *const state, SoNode *const node, const SbRotation &rotation) | SoTextureMatrixElement | [static] |
| rotateEltBy(const SbRotation &rotation) | SoTextureMatrixElement | [protected, virtual] |
| scaleBy(SoState *const state, SoNode *const node, const SbVec3f &scaleFactor) | SoTextureMatrixElement | [static] |
| scaleEltBy(const SbVec3f &scaleFactor) | SoTextureMatrixElement | [protected, virtual] |
| set(SoState *const state, SoNode *const node, const SbMatrix &matrix) | SoTextureMatrixElement | [static] |
| setDepth(const int depth) | SoElement | |
| setElt(const SbMatrix &matrix) | SoTextureMatrixElement | [protected, virtual] |
| setNodeId(const SoNode *const node) | SoAccumulatedElement | [protected] |
| setStackIndex(const int index) | SoElement | [protected] |
| setTypeId(const SoType typeId) | SoElement | [protected] |
| SoElement(void) | SoElement | [protected] |
| stackIndex | SoElement | [protected] |
| stackToType | SoElement | [protected, static] |
| textureMatrix | SoTextureMatrixElement | [protected] |
| translateBy(SoState *const state, SoNode *const node, const SbVec3f &translation) | SoTextureMatrixElement | [static] |
| translateEltBy(const SbVec3f &translation) | SoTextureMatrixElement | [protected, virtual] |
| typeId | SoElement | [protected] |
| ~SoAccumulatedElement() (defined in SoAccumulatedElement) | SoAccumulatedElement | [protected, virtual] |
| ~SoElement() | SoElement | [virtual] |
| ~SoTextureMatrixElement() | SoTextureMatrixElement | [protected, virtual] |
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