An Out-of-Game Person (found in a Room / Lobby) As more person data becomes available, this class will be extended, for example to return nicknames, location, the choosen 'face' graphic. More...
#include <Person.h>
Public Member Functions | |
| Person (Lobby *l, const Atlas::Objects::Entity::Account &acc) | |
| create a person from sight | |
| void | sight (const Atlas::Objects::Entity::Account &acc) |
| update a person based on sight | |
| void | msg (const std::string &msg) |
| send a private message to a person | |
| const std::string & | getAccount () const |
| access the Atlas account ID for this person | |
| const std::string & | getName () const |
| access the human-readable name for this person | |
Protected Attributes | |
| const std::string | m_id |
| the account ID | |
| std::string | m_fullName |
| the name, i.e account.GetName() | |
| Lobby * | m_lobby |
| the lobby owning this Person | |
An Out-of-Game Person (found in a Room / Lobby) As more person data becomes available, this class will be extended, for example to return nicknames, location, the choosen 'face' graphic.
1.6.1