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Gnash
0.8.10
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#include "MovieClip.h"#include <vector>#include <string>#include <algorithm>#include <boost/algorithm/string/case_conv.hpp>#include <boost/bind.hpp>#include "log.h"#include "movie_definition.h"#include "as_value.h"#include "as_function.h"#include "TextField.h"#include "ControlTag.h"#include "fn_call.h"#include "movie_root.h"#include "Movie.h"#include "swf_event.h"#include "sprite_definition.h"#include "ActionExec.h"#include "VM.h"#include "Range2d.h"#include "GnashException.h"#include "GnashNumeric.h"#include "GnashAlgorithm.h"#include "URL.h"#include "sound_handler.h"#include "StreamProvider.h"#include "LoadVariablesThread.h"#include "ExecutableCode.h"#include "DynamicShape.h"#include "namedStrings.h"#include "LineStyle.h"#include "PlaceObject2Tag.h"#include "flash/geom/Matrix_as.h"#include "InteractiveObject.h"#include "DisplayObjectContainer.h"#include "Global_as.h"#include "RunResources.h"#include "Transform.h"#include "ConstantPool.h"Namespaces | |
| namespace | gnash |
Anonymous namespace for callbacks, local functions, event handlers etc. | |
| SWFRect& _bounds |
| Candidates _candidates |
bool _checked [mutable] |
| DisplayObject* _dragging |
| const DisplayObject* _dropch |
| const event_id _eventId |
| bool _found |
Highest depth hidden by a mask.
This will be -1 initially, and set the the depth of a mask when the mask doesn't contain the query point, while scanning a DisplayList bottom-up
| InteractiveObject* _m |
| point _pp |
Query point in parent coordinate space.
| KeyVisitor& _v |
| point _wp |
Query point in world coordinate space.
| boost::int32_t _x |
| boost::int32_t _y |
1.7.6.1