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Namespaces | |
| irr | |
| Everything in the Irrlicht Engine can be found in this namespace. | |
| irr::scene | |
| All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... | |
Enumerations | |
| enum | irr::scene::E_PRIMITIVE_TYPE { irr::scene::EPT_POINTS =0, irr::scene::EPT_LINE_STRIP, irr::scene::EPT_LINE_LOOP, irr::scene::EPT_LINES, irr::scene::EPT_TRIANGLE_STRIP, irr::scene::EPT_TRIANGLE_FAN, irr::scene::EPT_TRIANGLES, irr::scene::EPT_QUAD_STRIP, irr::scene::EPT_QUADS, irr::scene::EPT_POLYGON, irr::scene::EPT_POINT_SPRITES } |
| Enumeration for all primitive types there are. More... | |
| The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Fri Dec 20 2013 11:17:02 by Doxygen
(1.8.5) |