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#include "irrArray.h"#include "fast_atof.h"#include "IFileSystem.h"#include "IVideoDriver.h"#include "coreutil.h"Go to the source code of this file.
Classes | |
| struct | irr::scene::quake3::IShader |
| A Parsed Shader Holding Variables ordered in Groups. More... | |
| class | irr::scene::quake3::IShaderManager |
| Manages various Quake3 Shader Styles. More... | |
| struct | irr::scene::quake3::Noiser |
| struct | irr::scene::quake3::Q3LevelLoadParameter |
| struct | irr::scene::quake3::SBlendFunc |
| A blend function for a q3 shader. More... | |
| struct | irr::scene::quake3::SModifierFunction |
| struct | irr::scene::quake3::SVarGroup |
| struct | irr::scene::quake3::SVarGroupList |
| holding a group a variable More... | |
| struct | irr::scene::quake3::SVariable |
Namespaces | |
| irr | |
| Everything in the Irrlicht Engine can be found in this namespace. | |
| irr::scene | |
| All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... | |
| irr::scene::quake3 | |
Typedefs | |
| typedef IShader | irr::scene::quake3::IEntity |
| typedef core::array< IEntity > | irr::scene::quake3::tQ3EntityList |
| typedef core::array < core::stringc > | irr::scene::quake3::tStringList |
| typedef core::array < video::ITexture * > | irr::scene::quake3::tTexArray |
Functions | |
| core::stringc & | irr::scene::quake3::dumpShader (core::stringc &dest, const IShader *shader, bool entity=false) |
| void | irr::scene::quake3::dumpVarGroup (core::stringc &dest, const SVarGroup *group, s32 stack) |
| f32 | irr::scene::quake3::getAsFloat (const core::stringc &string, u32 &pos) |
| void | irr::scene::quake3::getAsStringList (tStringList &list, s32 max, const core::stringc &string, u32 &startPos) |
| core::vector3df | irr::scene::quake3::getAsVector3df (const core::stringc &string, u32 &pos) |
| get a quake3 vector translated to irrlicht position (x,-z,y ) More... | |
| bool | irr::scene::quake3::getCullingFunction (const core::stringc &cull) |
| u8 | irr::scene::quake3::getDepthFunction (const core::stringc &string) |
| core::vector3df | irr::scene::quake3::getMD3Normal (u32 i, u32 j) |
| void | irr::scene::quake3::getModifierFunc (SModifierFunction &fill, const core::stringc &string, u32 &pos) |
| void | irr::scene::quake3::getTextures (tTexArray &textures, const core::stringc &name, u32 &startPos, io::IFileSystem *fileSystem, video::IVideoDriver *driver) |
| s16 | irr::scene::quake3::isEqual (const core::stringc &string, u32 &pos, const c8 *list[], u16 listSize) |
| The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Fri Dec 20 2013 11:17:02 by Doxygen
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