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Manages various Quake3 Shader Styles. More...
#include <IQ3Shader.h>
Additional Inherited Members | |
Public Member Functions inherited from irr::IReferenceCounted | |
| bool | drop () const |
| Drops the object. Decrements the reference counter by one. More... | |
| const c8 * | getDebugName () const |
| Returns the debug name of the object. More... | |
| s32 | getReferenceCount () const |
| Get the reference count. More... | |
| void | grab () const |
| Grabs the object. Increments the reference counter by one. More... | |
| IReferenceCounted () | |
| Constructor. More... | |
| virtual | ~IReferenceCounted () |
| Destructor. More... | |
Protected Member Functions inherited from irr::IReferenceCounted | |
| void | setDebugName (const c8 *newName) |
| Sets the debug name of the object. More... | |
Manages various Quake3 Shader Styles.
Definition at line 876 of file IQ3Shader.h.
| The Irrlicht
Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated
on Fri Dec 20 2013 11:17:35 by Doxygen
(1.8.5) |