◆ Edge() [1/2]
| osgShadow::OccluderGeometry::Edge::Edge |
( |
| ) |
|
|
inline |
◆ Edge() [2/2]
| osgShadow::OccluderGeometry::Edge::Edge |
( |
unsigned int |
p1, |
|
|
unsigned int |
p2 |
|
) |
| |
|
inline |
◆ addTriangle()
| bool osgShadow::OccluderGeometry::Edge::addTriangle |
( |
unsigned int |
tri | ) |
const |
|
inline |
◆ boundaryEdge()
| bool osgShadow::OccluderGeometry::Edge::boundaryEdge |
( |
| ) |
const |
|
inline |
◆ operator<()
| bool osgShadow::OccluderGeometry::Edge::operator< |
( |
const Edge & |
rhs | ) |
const |
|
inline |
◆ _normal
| osg::Vec3 osgShadow::OccluderGeometry::Edge::_normal |
|
mutable |
◆ _p1
| unsigned int osgShadow::OccluderGeometry::Edge::_p1 |
◆ _p2
| unsigned int osgShadow::OccluderGeometry::Edge::_p2 |
◆ _t1
| int osgShadow::OccluderGeometry::Edge::_t1 |
|
mutable |
◆ _t2
| int osgShadow::OccluderGeometry::Edge::_t2 |
|
mutable |
The documentation for this struct was generated from the following file: