Data: state (PLAYER_STEREO_DATA_STATE) More...
#include <player_interfaces.h>
Public Attributes | |
| player_camera_data_t | left_channel |
| player_camera_data_t | right_channel |
| player_camera_data_t | disparity |
| uint32_t | points_count |
| player_pointcloud3d_stereo_element_t * | points |
| uint32_t | mode |
Data: state (PLAYER_STEREO_DATA_STATE)