Vectormap proxy. More...
#include <playerc.h>
Public Attributes | |
| playerc_device_t | info |
| Device info; must be at the start of all device structures. More... | |
| uint32_t | srid |
| Spatial reference identifier. More... | |
| player_extent2d_t | extent |
| Boundary area. More... | |
| uint32_t | layers_count |
| The number of layers. More... | |
| player_vectormap_layer_data_t ** | layers_data |
| Layer data. More... | |
| player_vectormap_layer_info_t ** | layers_info |
| Layer info. More... | |
| playerwkbprocessor_t | wkbprocessor |
| WKB processor instance if you want to deal with WKB data. | |
Vectormap proxy.
| player_extent2d_t playerc_vectormap_t::extent |
Boundary area.
| playerc_device_t playerc_vectormap_t::info |
Device info; must be at the start of all device structures.
| uint32_t playerc_vectormap_t::layers_count |
The number of layers.
| player_vectormap_layer_data_t** playerc_vectormap_t::layers_data |
Layer data.
| player_vectormap_layer_info_t** playerc_vectormap_t::layers_info |
Layer info.
| uint32_t playerc_vectormap_t::srid |
Spatial reference identifier.
Use '0' if you are not using spatial references.